Monthly Archives: May 2014

Progress Report 2: Radar Chaos: World Edition

For the past three weeks, I’ve seen nothing except radar screens, and radar code. The most frustrating thing about this upcoming game is how much I enjoy playing it. Officially, it’s ‘testing’, but I’ve always loved ATC games and tend to get caught up in the radar scenarios.  I think this is going to be a fun game for everyone!

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The above image is Hong Kong.  Lots of terrain in this sector, and all traffic funnels into a single approach path. I should remind everyone about something I mentioned in an earlier blog: RCWE takes a step backward from ‘realism’, in that there are no pilot voices, nor are the SIDs and STARs off the real-world charts.  This game is designed from the ground-up to be fun, with plenty of midair conflict points.

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The above image is Los Angeles.  Plenty of traps in this sector!  Too many airplanes jammed into too small an airspace.  Fun!

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Above is London, which offers a ‘parallel’ operation.  You can have aircraft on ILS approaches side-by-side if you like!  This enables us to move lots and lots of traffic.

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Rio de Janeiro is depicted above.  Please note that all maps are based on real-world charts and highly accurate.  In this sector, there is only one lie, in that we decided it needed some restricted airspace to the southwest, just to mess with you even more.

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Las Vegas above.  Not sure if this sector is as fun as being in the city of Las Vegas itself, but guaranteed not to put you to sleep.  Plenty of terrain to watch out for here.  Radar Chaos: World Edition will be available May 31, 2014, on all platforms!

Progress Report: Radar Chaos World Edition

I got an email the other day from someone telling me, “The next words out of your mouth had better have something to do with the upcoming Radar Chaos”.  As always, I am fashionably late with my game deliveries.  I’ve been sidetracked lately with porting games over to the mobile space, something I really should have been doing three years ago.

I am now full-steam-ahead with real-world versions of both Radar Chaos and Airport Madness.  Here’s a screenshot of the Las Vegas sector in Radar Chaos: World Edition:

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Las Vegas offers plenty of terrain, plus some bizarre flight paths, sure to keep you stressed out and gulping your coffee as you play.  This next version of Radar Chaos will offer 5 levels and sell for $9.99, available for PC, Mac, and most tablets.  Stay tuned!  I’ll post another screenshot in a few days!

Airport Madness 2 now available for Android

Airport Madness 2 is now available on Google Play, just 5 short years after it’s initial release as a Flash game. I’ve also submitted it to the iOS App Store, but they take fashionably longer to publish apps than Google Play does.

am2_googlePlay

Of all the games I’ve ever created, I suspect Airport Madness 2 was the most fun.  It did incredibly well as a Flash game in 2009, and ever since then I’ve tried to improve on the Airport Madness formula by adding ridiculous stuff, like hurricanes and time travel.  AM2 was a relatively simple game.  Each level builds upon the previous with an additional runway.  That’s it.

Despite it’s small 640×480 resolution, the game looks stunning on both my iPad Mini and Samsung Galaxy Tab 3.  The price tag is just $2.99, less than half what I charge for the PC/Mac version.

(Yeah, I know.  How unfair is that?  Unfortunately, they shoot people for charging $6.99 for a simple mobile app.  Heck, $2.99 is more than most paid apps on the app store!  On PC/Mac however, you can get away with it. I need to charge the correct amount for the platform I sell on.  It’s these earnings that justify the time I spend banging away at my Macbook Pro.)

As I’m sure you’ve probably guessed, we will soon be porting AM1 and AM3 to mobile devices as well.  However, we will first be launching Radar Chaos: World Edition at the end of May, followed by Airport Madness: World Edition in August.

Please give our classic game, Airport Madness 2 a try on your android device!